Daemonic & Arcane
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Daemonic & Arcane |
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All of our Products are Available Exclusively From Noble Knight GamesDaemonic and Arcane Standard Edition-by Rob Kuntz 16 Page LGC&C™ Twenty-five highly detailed pieces of arcana from the Original Campaign! Includes historical commentary, campaign notes about their origins in print and in play, and additional footnoted material. The Special Edition of this comes with reproductions of the original manuscript/notes from the Red Book, Rob Kuntz's sourcebook wherein all material relating to the Original Campaign was kept. A piece of D&D™ history updated and expanded for inclusion in your campaign. Extracted from the Introduction by Rob Kuntz: Weird demons, unholy spells, planar gates, and other enchantments were prevalent in the Original Campaign: PCs journeyed to Mars, Demonworld, to the Realm of Vahalla, to an isle with a gargantuan ape, were assaulted by magical furniture (the Living Room), totally confused by a level with conveyor belts and sundry other contraptions (the Machine Level), and contested those beings from the Grecian mythology (my Horsing Around level), to name but a few of the many challenging and imaginative settings they encountered. Their adventures were, one might note, never so taken up with the mundane, so too their discoveries of strange magic, arcane spells, and other “goodies” well-earned through such challenges were on par with the idea of keeping them as unique and mysterious as the settings from which they had spawned. No “ho-hum” here, lest that might be grunted by a Jotun in Vahalla just before malletting an unsuspecting PC!
The Scepter of King Robert the 1st: This golden scepter is filigreed with lions and dragons all in the rampant position. Etched in silver words spiralling about its handle is the phrase: “Gold is Power.” |
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